Well, the game will be available for play in about 8 hours as of this post. I found a Digital Foundry video quite interesting... it covers the multitude of graphics stuttering issues, not dependent on CPU and GPU capabilities...
I am sure that in the future (who knows when), several patches will most likely address these issues. Additionally, with so many potential PC configurations, some may experience the same issues, or it will run better/worse than what the video breaks down. My guess is that the port is not efficiently utilizing graphics rendering capabilities of current GPUs compared to designing the game for PS4 exclusively. Another potential issue might be that it's rendering frames without properly utilizing/offloading to system RAM. Lots of these moments remind me of a game that is dumping the buffer cache and attempting to short-load a few seconds at a time.
Time will tell if things get better some time down the road, but if the game ends up being a herky-jerky frame-jumping extravaganza, I might have to refund it within an hour.
At the very least, I will probably start out conservatively on GFX settings (medium shadows, most things on high with my laptop's RTX 2080) to gauge performance from the middle-high ground before bumping up in steps. Oh, and I'll try to remember to always switch to Windowless/Border mode and back to "Fullscreen" to disengage the 1080p upscale to 4k on startup.
*sigh*
I am sure that in the future (who knows when), several patches will most likely address these issues. Additionally, with so many potential PC configurations, some may experience the same issues, or it will run better/worse than what the video breaks down. My guess is that the port is not efficiently utilizing graphics rendering capabilities of current GPUs compared to designing the game for PS4 exclusively. Another potential issue might be that it's rendering frames without properly utilizing/offloading to system RAM. Lots of these moments remind me of a game that is dumping the buffer cache and attempting to short-load a few seconds at a time.
Time will tell if things get better some time down the road, but if the game ends up being a herky-jerky frame-jumping extravaganza, I might have to refund it within an hour.
At the very least, I will probably start out conservatively on GFX settings (medium shadows, most things on high with my laptop's RTX 2080) to gauge performance from the middle-high ground before bumping up in steps. Oh, and I'll try to remember to always switch to Windowless/Border mode and back to "Fullscreen" to disengage the 1080p upscale to 4k on startup.
*sigh*